Showing posts with label silly. Show all posts
Showing posts with label silly. Show all posts

Wednesday, August 24, 2011

*giggle*

It's been one of those days. Which is why I'd like to end it with this:


Also, there is a bottle of bacon flavored syrup in my house. Not maple syrup with bacon flavor, but pure bacon syrup, made for cocktails and lattes. I really don't know what to make of this, but I think a shot of it is in my future.

Wednesday, July 6, 2011

News Travels Fast v1


Maybe one day I will come up with a better title, but for now News Travels Fast will be my occasional post picking a few bits of news and geekery from the internet that I feel like sharing. Why News Travels Fast? Because I have no delusions that I'm going to be posting these with any particular speed in relation to when the stories broke. I only post 'em as I see 'em.

Talks of a Sequel for X-Men: First Class  
(Source: Screen Rant)

No surprise here, really. The movie was successful, financially speaking, and many critics liked it. As I've said here, I saw problems with it (big ones) but it wasn't a complete load of garbage. Here's hoping they give a little more thought to their thematic structure the next time around.
Or they can just throw a bunch of random mutants in there and call it a day.

LA Noire tech will change the future of Adventure Games 
(Source: Edge)

The old lady in the bowling alley is played by my fiance's godmother. Yeah. That was a weird surprise.
Again, kind of a 'duh' statement, but it's cool to hear Kojima agree with my view of the facial capture used in LA Noire. I really look forward to this kind of tech being implemented in other games. (The idea of Bioware using this in a game similar in style to their current RPGs makes me giddy.)

Are games becoming too easy in order to pander to self confidence?
(Source: The Escapist)

 I love The Escapist for many of their articles like this one. Nathaniel Edwards does an interesting job analyzing how and why difficulty levels in games has been going down. He also compares them to the lack of enthusiasm and willingness to work that his father's middle school students show. I'll give him credit for not saying that video games are the cause of this behavior (after all, these are middle schoolers we're talking about here.) He does make an interesting point about the parallel between game design (aiming to reach the largest audience with an achievable difficulty while giving special challenges and rewards to players who go the extra mile) to American education (not being able to fail a student, so as not to hurt their confidence, and therefore implementing special rewards for those who go above and beyond their peers). While I think it's generally a smart idea for gaming companies to make their games accessible to players of multiple skill levels, I do see it as a large problem to apply the same ideals to how we handle education.

I would point out, though, that a low difficulty does not mean that a game cannot be a rewarding experience and doesn't necessarily sway educational performance to a lower standard. For my own nerdy example: as a child, I loved playing Where in Time is Carmen Sandiego on my old PC. Did I find it challenging? Not in the least.Trust me, there were many games that I outright sucked at. A combination of not a lot of access to a wide variety of games, access to some poorly designed ones, and limited time playing left me believing for years that I was just a shitty gamer. There were many games that I walked away from, frustrated out of my gourd because I couldn't get to the next level no matter how hard I tried or even if I knew the solution. Wishbone, I'm looking at you, you son of a bitch (literally). But Carmen Sandiego gave me a zest for historical knowledge that greatly improved my educational experience in school. My parents were not so lucky when they got me the Math educational tie-in for Sandiego. Yeah. That shit wasn't gonna fly.

In any case, it's an interesting read. Go check it out.

TARDIS arcade, anyone?
(Source: asciimation)

Holy crap. Oh, holy crap. Not only do I love this person, but I also kind of want to rob them.
Someone built a replica TARDIS with a MAME console inside:
Cue the angels' choir, because it is THAT awesome.

Seriously, I want that in my house.

Wouldn't it be cool to have a door hidden behind a TARDIS replica in your house? Like, you'd walk through what looks like a prop piece of furniture into an entirely new room? Just blew my own mind there. I have a thing for hidden passageways.

I scored a 131 point turn in Scrabble on the Xbox the other night.
Now that I've seen it, I need to make one of these for myself.
Okay, so that's not really news. But I certainly felt accomplished. I jumped over the 200 mark while my fiance was still down in the 80s or so. Suffice it to say, he didn't really feel like finishing that round.

And Now for Something Completely Different

My head is running amok with thoughts about a film I just watched. However, as the hour is late and I'm too tired to write more than a rough draft of my thoughts, a review will have to wait. Attempting to write anything of substance right now would seem futile, as it would pale in comparison to the complexity of what is whirling through my head.

So instead, I give you a monkey.
You're probably looking at this thinking sure, it's a nice picture of a monkey. Google can give me hundreds of those on a whim. But this picture is a self portrait. This is the monkey equivalent of a Myspace profile picture.

Photographer David Slater went out into the wilds to take photos of the endangered black crested macaque. The monkeys apparently took quite a liking to him.
Gooble, gobble, gooble, gobble, we accept him, one of us.*
In partying it up with the monkeys, one of them snatched is camera equipment.

‘They were quite mischievous jumping all over my equipment, and it looked like they were already posing for the camera when one hit the button,’ said Slater. ‘The sound got his attention and he kept pressing it. At first, it scared the rest of them away but they soon came back – it was amazing to watch. He must have taken hundreds of pictures by the time I got my camera back but not very many were in focus. He obviously hadn’t worked that out yet.’

A goofy looking grin from a happy monkey playing with a new toy. That's your little ray of sunshine moment for the day.



* Reference too obscure? It's from the film Freaks from 1932.